Metaverses, Virtual Worlds, and Other Reality Environments
This research broadly focuses on understanding the nature of metaverses and virtual world environments, particularly with regards to how people organize and meet other people to collaborate on IT Projects using metaverse technology capabilities.
Owens, D. and Khazanchi, D. (2018). “Exploring the Impact of Technology Capabilities on Trust in Virtual Teams.” American Journal of Business. Volume 33, Issue 4. URL: http://dx.doi.org/10.1108/AJB-04-2017-0008.
Owens, D., Mitchell, A., Khazanchi, D. and Ilze Zigurs (2011, February). “An empirical investigation of virtual world projects and metaverse technology capabilities.” SIGMIS Data Base for Advances in Information Systems. 42:1, pp. 74-101. http://doi.acm.org/10.1145/1952712.1952717.
Owens, D., Davis, A., Murphy, J., Khazanchi, D. and Zigurs, I. (2009, March-April). "Moving First Life into Second Life: Real World Opportunities for Virtual Teams and Virtual World Project Management." IT Professional (an IEEE Publication), Volume 11, Issue 2, pp. 34-41.
Davis, A., Owens, D., Murphy, J., Khazanchi, D. and Zigurs, I. (2009, February). "Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses." Journal of the Association for Information Systems, Volume 10, Issue 2 , Article 2, pp. 90-117.