Metaverses, Virtual Worlds, and Other Reality Environments
This research broadly focuses on understanding the nature of metaverses and virtual world environments, particularly with regards to how people organize and meet other people to collaborate on Virtual World Projects (VWPs) using metaverse technology capabilities.
- Alanah Davis (Appalachian State University)
- Dawn Owens (PhD student - University of Nebraska at Omaha)
- Vipin Arora (PhD student - Univeristy of Nebraska at Omaha)
- Ilze Zigurs (University of Nebraska at Omaha)
Owens, D., Mitchell, A., Khazanchi, D. and Zigurs, I. (Accepted for publication). "An Empirical Investigation of Virtual World Projects and Metaverse Technology Capabilities." Data Base for Advances in Information Systems.
Owens, D., Davis, A., Murphy, J., Khazanchi, D. and Zigurs, I. (2009, March-April). "Moving First Life into Second Life: Real World Opportunities for Virtual Teams and Virtual World Project Management." IT Professional (a IEEE Publication), Volume 11, Issue 2, pp. 34-41.
Davis, A., Owens, D., Murphy, J., Khazanchi, D. and Zigurs, I. (2009, February). "Avatars, People, and Virtual Worlds: Foundations for Research in Metaverses." Journal of the Association for Information Systems, Volume 10, Issue 2 , Article 2, pp. 90-117.