The "Attic", part of the Center for Management of Information Technology (CMIT) at UNO's College of Information Science & Technology (IS&T), employs undergraduate and graduate students who are interested in web and mobile software development, to create technology solutions for university and community partners.
Students working in the CMIT Attic are mentored by IS&T full time staff members, transferring the skills they learn in the classroom to real world problems.
Highlights of the program include:
- Undergraduate and graduate students from various IS&T and UNO programs working collabortively
- Incudes some students from other majors such as graphic design and communications
- Training and skill development on the job
- Successful exit into internships, jobs, and graduate programs
- Work in mobile development, web development, game development, graphic design and animation
- Research and technology support for cross-campus projects
IS&T Attic Projects
Zoodemic is an educational gaming experience for elementary, middle, and high school students. It covers basic public health related to basic hygiene, epidemiology, and zoonotic disease prevention.
Students test their gaming skills by vanquishing multiple waves of viruses. Power-ups can be obtained by answering trivia. High scores are ranked via the leaderboard.
Student can also level up by obtaining codes after completing an online course in zoonotic diseases, in person activities, or getting their influenza vaccination [ask your doctor for the code]. This project is a partnership between UNO CMIT/Attic and the COPH at UNMC.
mHealth Intervention Platform
This project involves the development of am-Heath platform that allows researchers to choose customizable components to create and manage a research intervention. The platofrm focusses on creating inervention apps for self-management specifically targeting patients with multiple chronic conditions (MCC). Patients with MCCs will learn evidence-based strategies (reducing symptom burden, increasing physical activity, monitoring physiological status) derived from cognitive-behavioral, motivational, and interpersonal models of self-management.
iPAD Galucoma App
Glaucoma patients with peripheral vision loss have in the past subjectively describe their field loss as “blurred/missing parts” or “no vision compromise”. Workign with researchers at UNMC, our group developed an iPad app for patients to self-characterize perception within areas of glaucomatous visual field loss. More details about this research are available in . The iPAD app code is open source and made available by the researchers via github under GPL 3.0 license.
 Gagrani, M. et al. and Khazanchi, D. (2020; November). “What do patients with glaucoma see: A novel iPad app to improve glaucoma patient awareness of visual field loss.” British Journal of Ophthalmology. 0:1–5. doi:10.1136/bjophthalmol-2020-317034.
The 4Forces app was developed as a partnership with the Strategic Air and Space Museum in Ashland, NE. Students can check-out tablets while visiting the musem to “collect” parts from the planes on display. Once they have collected enough parts, they can mix-and-match different airplane pieces to try and make a plane that flies as a way to learn about the four forces of flight: lift, drag, thrust, and gravity.
Rheumatology Remedy Game
žRheumatology Remedy Stand bridges the gap between required memorization of pharmacology concepts and relating them to pathophysiology and clinical presentations. žThe game’s goal is to help students apply pharmacologic content to high-yield clinical scenarios in Rheumatology. žIn the game, students manage patients’ acute and chronic rheumatologic complaints and get paid for their efforts.
Partnership 2020 Website
Interactive website development for "The Partnership 2020: Leveraging US-India Cooperation in Higher Education to Harness Economic Opportunities and Innovation" project.
TEMPL - Technology Empowered Language Learning
žA flash-based web application to teach Russian, Spanish, German and French vocabulary and conversation.
- žIntegrates features of realia in a virtual setting
- žUses TPR (Total Physical Response) as a foundation to implement self-directed lessons
- žUses a contextually-embedded environment - a rich 3D interactive model of a Russian/Spanish/German/French cityscape emphasizing:
- Language learning
- Contextual learning of environment
Show the O
Show the O is a campaign from the UNO Alumni association that encourages UNO graduates to share their picture with a UNO flag. Visitors can see just how far UNO reaches around the world!
Public Art Omaha
The Public Art Omaha website is host to a public art map of Omaha, and apps for iOS and Android devices. Our students built the database so art can be cross referenced by artist, medium, location of the city, and more. The companion apps let users search for art “Near Me” and even sumbit new art by taking a picture on the go!
Green Omaha Coalition
The Green Omaha Coalition website is a redesign into a WordPress platform. The site allows GOC staff to easily update content and share projects. The site has been coded to support Custom Post Types to help manage the GOC membership lists online.
MIS Tornado Game
The MIS Tornado game is a real time strategy game that asks players to save as many survivors as possible in 8 minutes. The game is actually a tool to talk about the complexities of information systems. Though it was designed for UNO faculty to use during recruitment tours, it has been downloaded 400 times a month from gamers around the country!
The IS&T Grants project brings some internal award tracking to the college staff. This is one of several internal projects which let students learn about and support the day to day operations of the college. Staff can use the site to keep track of grant submissions and awards, expenditure tracking, and keep on top of the data with customized reports.