INDEPENDENT GAME DESIGN

NEW! – Academic Requirements Effective Fall 2013

In the Art and Art History Department’s Bachelor of Studio Art in Independent Game Design degree program, students approach game making as a contemporary art practice.  As in other studio art areas we encourage students to take risks, try new genres, mechanics and aesthetics, to think critically and develop a serious practice as a game artist.

The mission of the Independent Game Design concentration in Art and Art History is to:

  • Create innovative prototypes, cutting edge techniques, and fully developed market ready games.

  • Focus on experimentation, story-telling and play experiences within interactive media in order to produce a broad range of games that are artistic, diverse and culturally meaningful.

  • Investigate literacy, critical theory and analysis of games within social practices and as cultural artifacts.

  • Provide students with a deep understanding of the history and practice of game making in the context of early 21st century and its implications in not only the broad market but as an critically important arena of intellectual production.

The concentration contains six courses:

ART 3160 Game Design as Art
This course encompasses the theory and practice of game development, game creation as an art process, and an exploration of the work of artists who have created game based work. Areas of study during the course will include game design and mechanics, explorations of theory, narrative and storytelling with game paradigms, social and ethical concerns of gaming and gaming as cultural resistance.

ART 3170 Digital Game Design
This course provides an introduction to digital game development. It will explore all aspects of creating 2d games. Students will work on individual and team projects. Students will learn to do concept art, pre-production planning, prototyping and testing, all working towards creating completed games.

ART 3140 CGI: Computer Generated Imagery
The goal of this course is to introduce students to basic principles and aesthetic considerations of computer generated imagery and interactive virtual spaces. The course will focus on the use of computers as a tool to generate three dimensional forms and create spaces and navigable worlds.

ART 4180 Advanced Digital Game Design
This course provides an advanced experience to digital game development. It will explore all aspects of creating 3d games. Students will work on individual and team projects. Students will learn to do concept art, pre-production planning, prototyping and testing, all working towards creating completed games using a three dimensional platform.

ART 4130 CGI: Computer Generated Imagery II
The goal of this course is intended for experienced students to create projects that explore advanced principles and aesthetic considerations of computer generated imagery and interactive 3d virtual spaces.

ART 4190 Game Design Studio ART 4190
This course provides a capstone study in game development. It will explore game design, game prototyping, finalization, distribution and promotion. Students will work in teams to conceptualize, pitch, prototype, and present an audience ready game.

 

Download the Independent Game Design Concentration Degree Worksheet >>

 

 

 

 


Department of Art and Art History
College of Communication, Fine Arts and Media
University Nebraska at Omaha
6001 Dodge Street
Omaha NE 68182-0011
(402) 554-2420 Fax: (402) 554-3436
Info: unocfamprospective@mail.unomaha.edu